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Imo Sonic 2 on the Mega Drive is 10x harder simply because you need to return to green hill zone if you die enough times against the Metal Sonic at the very ending, while you can die 50 times on Ornstein & Smaugh but your progress is 100% safe no matter what. Most of the time, Souls games being too hard is more a point of view matter. I doubt 99% of veteran Souls players can finish games in the genre without dying dozens of times. The fact i finished a lot of them and understand how they work doesn't mean i won't die 10 times in a harder boss, or even 2 times in a easy one. The thing is, you will die a lot in Souls no matter how veteran in the game you are. Most mainstream games are designed to make players die the least possible, someone may find a game hard simply because you can die more than once in 20 gameplay hours. It also depends on your standards for "extremely difficulty". The later is easy with guides, encourage her to use some. Being good at Souls is a matter of paying attention to enemies patterns and working on a effective build. This "git gud" thing is a silly meme imo. Also to not play aggressively, try to read enemies instead of justing rushing through them. The first advice imo would be to avoid shields and getting used to rolling to avoid attacks. Just dodge/block/strafe and get used to resetting your position if you're dying from being knocked off high places. With bosses, if you're dying early, try focus on staying alive and don't even bother to attack until you have a feel for their patterns. Analyse what they're doing, where they're standing, what they might be weak to. If a specific enemy type is killing you over and over, don't be disheartened. Make sure you have tools you feel comfortable using.Ĥ.
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If you're playing early Souls games, a turtle build is great for beginners. Don't be afraid to discuss and try different builds. Most importantly, experience over how not to (or how to) tackle what killed you.ģ. Either an unlocked shortcut, or maybe you found a new item. Failure is a part of the journey, even if you die, there's value in it. Learn where enemies are, which attacks/tools to use, go slow when you're first struggling through an area.Ģ. Think of the game as a puzzle instead of an action game. A lot of the barrier built up around progressing in souls is a mental one.ġ. Click to shrink.In answer to your thread title, hell no.